There will be some greyscale overlays that help clarify stuff (and help the composition in that last panel).
I’m going back to having about four to six panels per page (maybe even less at times!). I tried having more earlier and it just wasn’t working out. There’s a lot of advice that amounts to “there should only be one action beat per panel” and thus I had the idea that more panels = more plot, which turned out to be untrue. It’s definitely easy to add too much to a panel, but I see that rule being broken in great comics so often I doubt it can qualify as a “rule.” There’s probably some better way to define what is too much for a panel, but I don’t know it yet. Funny how it can be easier to do something than to communicate it.
I guess the lesson is to panel in a manner that feels best for that comic. Aphelion requires a lot of giant panels full of info (though I really need to use negative space more).